A World Too Loud

Every sound. Every light. Every crowd.

A cosy, honest adventure about a nine-year-old autistic boy getting through a world that's just too loud.

Coming soon to SteamAbout the game

PC (Windows) · Early Access planned · Controller and keyboard

Flint waking up in his bedroomChildren at the school gatesThe busy school lunch hallFlint cooking with Mum in the kitchenFlint asleep in his bedroom at night

One day in a world too loud

07:00

His room

Thunder. He breathes through it before he gets up.

  • Sound
  • Light
  • Crowd
  • Touch
  • Smell

08:45

The school gate

The bell, the crowd, and a new jumper that itches.

  • Sound
  • Light
  • Crowd
  • Touch
  • Smell

12:10

The lunch hall

The loudest room of the day. Show the break card, or hold on till the bell.

  • Sound
  • Light
  • Crowd
  • Touch
  • Smell

15:30

Home

Cooking with Mum. Things start to settle.

  • Sound
  • Light
  • Crowd
  • Touch
  • Smell

19:30

Bedtime

Rain on the window. The journal remembers what helped.

  • Sound
  • Light
  • Crowd
  • Touch
  • Smell

The trailer

See it for yourself

Pressing play loads YouTube's privacy-enhanced player, with captions on. Nothing from YouTube loads before then. The only sound is calm music, with no voices.

Read what happens in the trailer
  1. 0:00On black: "Low Noise Studio presents".
  2. 0:03His bedroom, early morning, with black bars like a film. Thunder wakes him and he sits up in bed. On screen: "Thunder." A clock reads 06:58.
  3. 0:09Words: "Every sound. Every light. Every crowd." Then: "Make him yours."
  4. 0:13The new-game screen: his name is typed in as Flint, and his hoodie and hair colours are picked.
  5. 0:18The school lunch hall. Rows of children at long tables; his sense bars (Sound, Crowd) fill up and his card turns to Shutdown.
  6. 0:21The school toilets: the hand dryer, which he faces as a boss called the Blast-o-Matic 3000.
  7. 0:24Words: "Some days it's all too much."
  8. 0:26A meltdown, shown honestly: the screen darkens and storms around him while he rides it out, then reaches for his headphones. Labels: "A meltdown: he rides the storm out", "Till it passes".
  9. 0:33Words: "So he finds what helps."
  10. 0:34At home on the sofa: a too-loud cartoon of two rockets on a jelly moon, and he turns it down. Then Bubble Time, soft bubbles on the telly to pop while he breathes.
  11. 0:40Words: "And makes every day his own."
  12. 0:42The back garden: metal detecting, and a find coming up out of the ground. Dad takes the old fence down, he clears brambles with a spade and finds a muddy key, and lays stepping-stone paths.
  13. 0:52Cooking with Mum in the kitchen (label: "Cook with Mum"). A craft show on the telly, and the same craft made at the kitchen table, then stuck on the fridge.
  14. 0:58A science lesson: a circuit on his desk lights up. Then flying a friend's drone through hoops in the garden.
  15. 1:03Words: "Feelings aren't beaten." Then: "They're befriended."
  16. 1:07A card battle with a feeling (label: "Card battles"), the hand dryer boss fight ("Boss fights"), and fireworks from his bedroom window ("Bonfire Night").
  17. 1:15The end card: the key art of him in his headphones, the title A World Too Loud, "A gentle game about a world that's a bit too loud.", "Coming soon to Steam" and the Low Noise Studio logo.

The game

The world is loud. He's finding his way through it.

He's nine. He loves circuits, bugs, metal detecting and quiet corners, and he's just started at a new school.

Every sound, light, crowd, touch and smell fills him up, and you see and hear it as he does. Find what helps: his ear defenders, a quiet spot, a fidget, a break card. Too much is never a game over. It's just honest.

Made by a family who live it, with care: kind, funny and true, for children and grown-ups alike.

The sensory den under his bed: his own quiet space

What you do

Small, calm, and full of things to find

Senses you can see

Sound, light, crowd, touch and smell fill up as the day goes on. The screen and the sound show it, and so does he.

Calm big feelings

Worry, Glare, Rumble and friends aren't enemies. Calm them with a card game of coping moves, or take a break. Both are fine.

School days you can play

Number cards in maths, a circuit to fix in science, catching in PE, the recorder in music, clapping along in assembly. Never-fail, and harder on a loud day.

Days with a shape

Plan a free day your own way, check tomorrow's weather on the telly, pop bubbles on Bubble Time, make the craft show's rocket with Mum (it goes on the fridge), and say yes (or not today) when a friend knocks. Then fly his drone round the garden, if the cat lets you.

A whole year to live in

Home, the garden, the loft, school and beyond. Plan the garden your way, lay paths, clear the wild strip behind the old fence, grow things, find minibeasts, go metal detecting, build gadgets from the parts you find, and watch for the hedgehog at dusk, through the seasons.

Play your way

Bigger text, a reading font, a narrator, reduced motion, gentler fights, and full controller support.

The story

One boy, one year, one day at a time

The story fits around the year: new school days, a Saturday at the park, a haircut, a birthday party, a train to the seaside. Each chapter is a day that's hard in its own way, and a little braver than the last.

  1. 1First Bell
  2. 2Too Bright
  3. 3New Club
  4. 4Hello Stranger
  5. 5Change of Plans
  6. 6Haircut
  7. 7Birthday Party
  8. 8Out of Town
  9. 9The Showcase
"It's okay to feel different and be different. Ask for help, and use the tools you have."

Coming to Steam

Wishlist it to hear the moment it's out. A free Chapter 1 demo is on the way.

Coming soon to Steam

The studio

Low Noise Studio

An independent UK studio making calm, honest games for people who find the world a little too loud.

A World Too Loud is our first game.

Press and contact: lownoisestudiouk@gmail.com

The studio: lownoisestudio.co.uk